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1. Can we make probe sites easier to probe out? - in Player Features and Ideas Discussion [original thread]
Originally by: Energetic Monk Originally by: Joe Starbreaker Originally by: Grumples McGee You're confusing "tedious" with "hard". Probing is not hard. It's not harder than running a mission, it's just more tedious. It DOE...
- by Ellena Manim - at 2009.07.31 03:53:00
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2. T2 Explorer Ship Class: Specialist Exploration Vessels - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Exorcist Hull: Augoror Producer: Viziam Amarr Cruiser skill bonus: +10% Armor Hitpoints and -10% Capacitor use of Medium Energy Turrets per level Explorers skill bonus: +5% Scan Strength of all Probes and +25%...
- by Ellena Manim - at 2009.07.31 03:16:00
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3. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Originally by: Darvonox Originally by: ShadowDraqon Edited by: ShadowDraqon on 19/05/2009 19:52:18 4 ~ Player Hangar Divisions Really, at least give us one section for slots and one for the rest of the crap. If not more. ...
- by Ellena Manim - at 2009.07.12 04:30:00
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4. Drone Loot & Salvage - in Player Features and Ideas Discussion [original thread]
Originally by: Karentaki Only if missions have their loot drops nerfed first. The difference is that in the drone regions the ONLY thing you get are minerals and salvage. No faction rats. No invention drops from radar sites. No bounties. ...
- by Ellena Manim - at 2009.07.12 04:20:00
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5. All pilots should get a small salary per month from CCP - in Player Features and Ideas Discussion [original thread]
o0 How could A player older then 6 months lose everything Say I'm stupid, sell all my previous ship to get a shiny new BS and fit it. Of course, I get blown the 1st day I fly it. Help Help, I have no cash? Heck. You have a corp? You sureeelllyy...
- by Ellena Manim - at 2009.07.12 04:15:00
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6. A way to Fix the Mineral Market? - in Player Features and Ideas Discussion [original thread]
Originally by: Komi Toran The problem with this, as I see it, is it introduces lots of itty-bitty manufacturing items specific to only a couple mods. Salvage clutter is bad enough, but this is clutter on steroids. I posted an idea a while...
- by Ellena Manim - at 2009.07.10 21:55:00
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7. A way to Fix the Mineral Market? - in Player Features and Ideas Discussion [original thread]
Originally by: Celen Guyver Too drastic IMO, but still, you are correct, this needs fixing. What do you mean by too drastic? I'm dying to have a counter suggestion ^^ :P
- by Ellena Manim - at 2009.07.09 21:53:00
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8. Auto Pilot Skill Book - in Player Features and Ideas Discussion [original thread]
Originally by: AtheistOfDoom CCP probably designed it so you AP and still hit 15kms. You should be traveling faster when you are at the computer than when youre off doing something else. No. It was originally designed so you could only...
- by Ellena Manim - at 2009.07.09 02:13:00
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9. A way to Fix the Mineral Market? - in Player Features and Ideas Discussion [original thread]
Edited by: Ellena Manim on 08/07/2009 23:23:54 Here's an idea I've been thinking about for a long time. Implemented correctly it could solve the the "mining with gun" problems. TLDR version at the bottom In 1 sentence : No more module/drone ...
- by Ellena Manim - at 2009.07.08 23:21:00
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10. idea about making ships "your own" - in Player Features and Ideas Discussion [original thread]
Edited by: Ellena Manim on 08/07/2009 23:18:49 Only if it's a huge isk sink. AKA: 500m for the paint job.
- by Ellena Manim - at 2009.07.08 23:18:00
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11. Corp-defined Certificates - in Player Features and Ideas Discussion [original thread]
This is FAR more useful then the extremely rigid and slightly schizophrenic system we currently have. Multitasking 2 to fly a cruiser anyone?
- by Ellena Manim - at 2009.07.08 23:15:00
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12. NPC Spawn: Sansha Mining Operation - in Player Features and Ideas Discussion [original thread]
You never had a hauler spwan, did you? It's almost exactly what you described.
- by Ellena Manim - at 2009.07.03 10:58:00
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13. Worm Hole Is Dead, Unless It's Easier to Find - in Player Features and Ideas Discussion [original thread]
Originally by: Dakt NiRuthgar Originally by: Marcus Gideon Exploration used to be an elitist sport. Now it's just another thing to do... kinda like Salvaging and Reprocessing. With greatest respect, are you saying that this is...
- by Ellena Manim - at 2009.04.27 01:51:00
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14. Make 0.5 and 0.6 high-sec more interesting to lazy Hulks! - in Player Features and Ideas Discussion [original thread]
then one thing will happen The same pilot who are currently flying hulks and disturbing the OP will come up in BS/BC and good mining cruiser. The belt will be bare, again. No difference. No mather how big is the belt, it's all about location. S...
- by Ellena Manim - at 2009.04.10 06:49:00
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15. Make 0.5 and 0.6 high-sec more interesting to lazy Hulks! - in Player Features and Ideas Discussion [original thread]
Originally by: ViperII ok. how about these ideas.. keep 1.0-0.8 as is. belts are on overview. 0.7-0.5 systems belts have to be scanned but the rocks in the belts are alot larger. add 1 high slot to the mining barges for a probe launcher on...
- by Ellena Manim - at 2009.04.06 22:12:00
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16. Make 0.5 and 0.6 high-sec more interesting to lazy Hulks! - in Player Features and Ideas Discussion [original thread]
Edited by: Ellena Manim on 05/04/2009 06:54:53 My friend, there's is plenty of system with bigger roids, if you just move away. In fact there's entire region of high-sec with fairly low player count. If you are unhappy about where you are rig...
- by Ellena Manim - at 2009.04.05 06:48:00
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17. A probing improvment - in Player Features and Ideas Discussion [original thread]
Right click map, drag. You forgot rule 3 of eve: Right Click is your friend.
- by Ellena Manim - at 2009.03.13 11:56:00
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18. Ability to scan down probes? - in Player Features and Ideas Discussion [original thread]
... I loled, really hard. Probe can be picked up by people. If you can't and can't figure out why you can't, then you need to train some skills and read the dev blogs. As of actually pinning down one. GOOD luck. By the time you have it pin dow...
- by Ellena Manim - at 2009.03.13 11:51:00
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19. On Hull tanking and sub-system system. - in Player Features and Ideas Discussion [original thread]
I'v seen this, in the devellopment section Quote: Exhaust Ports The ability to target individual sub-systems of a ship in EVE is an old and oft-repeated player request, giving combat pilots more tactical options, such as disabling certain...
- by Ellena Manim - at 2008.11.22 13:41:00
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